This document explains how to use the MakeClothes script with a general overview and a number of exercises:
- Preparations. How to copy MakeClothes to Blender's add-ons folder.
- The Make Clothes panel: an overview.
- T-shirt. This section describes the basic workflow in MakeClothes: model clothing, create mhclo and obj files, projecting UVs and making masks.
- Skirt. How to import a character with maketarget and use the helper mesh to get a starting point. Also discusses bump and displacement maps.
- Boots. The main novelty with high heels is that the character is not in her rest pose, but stands on her toes.
- Proxy meshes. With some manual modifications, the MakeClothes tool can also be used to create proxy meshes. The main difficulty here is that the automatic vertex group assignment is not goodenough.
- Hair. Polygon hair is also a kind of clothing.