New MakeHuman official logo
2009-06-08 @ 16:17:00
Hi,
new features that are planned for the upcoming alpha3: a height tool, a new mixer algorithm (improved results!), a static hairs rendering system, and... an improved graphical interface. We know usability and application look are very important, so we pay a lot of attention to them.
Talking about a professional look, we have decided to adopt a new logo. It was researched and realized for us by Admiror Design Studio. This is a preview for you:

http://www.makehuman.org/blog/images_articles/logo-design-makehuman.jpg



MakeHuman 1.0 alpha 2 ready!!
2009-05-16 @ 00:40:13
http://www.makehuman.org/blog/images_articles/alpha2.jpg

Download:

http://code.google.com/p/makehuman/downloads/list

A very quick intro to new features on youtube:

http://www.makehuman.org/blog/images_articles/youtubelogo.jpg

New event system:
Completely rewritten from scratch.

Max usability:
3d mouseover effect in details and microdetails mode, for immediate parts selection.

Improved tetrawidget:
Sliders for fine tuning, more intuitive results with weight and tone combination.

New etnic groups:
Nordid, north indians and south indians.

New skin shader:
New Aqsis/Pixie skin shader with multilayered sss.

Full screen mode:
The window can be enlarged.

Several bugfixes:
Targets and code fix.

New site Hosting:
MH development is now hosted on Google code:
http://code.google.com/p/makehuman/
So please, don't submit bugs on SourceForge tracker, and check here for new svn trunk:
http://code.google.com/p/makehuman/source/checkout

MH for OSX and a new video tutorials on youtube.
2009-04-25 @ 15:45:34
Finally, thanks to Hans Peter Dusel, makehuman alpha1 is available for OSX too!!

http://www.makehuman.org/blog/images_articles/osx.jpg

Another great notice: thanks to Jhon H. Seleria, we will provide a series of professional video tutorials. This is the first one :-)

http://www.makehuman.org/blog/images_articles/youtube.jpg
I'm a CG artist, how can I help MH project?
2009-04-19 @ 00:28:58
http://www.makehuman.org/blog/images_articles/getinvolved.jpg
MakeHuman 1.0.0 alpha1 ready!!!
2009-04-09 @ 10:53:45
http://www.makehuman.org/blog/images_articles/alpha1.jpg


The Alpha 1 release of MakeHuman is now available for download
HERE

This Alpha 1 release provides the 1st formal testing release for the functionality that has been implemented to date. This is not a full-function release and, most notably, does not provide functionality to allow the figure to be posed. It does include examples of all of the different tools and techniques that this software will provide to enable you to easily model the anatomy of a human figure, although some of these functions are not yet complete and are not necessarily in their final form.

Take a look!

http://www.makehuman.org/blog/images_articles/alpha1youtube.jpg

This release also provides the 3D graphics community and the developer community with a preview of the functions that this human modelling application will provide. This is an Open Source project and it is hoped that artists and developers will be inspired to join in and help accelerate the completion of this innovative application. We are particularly keen to hear from additional talented Blender artists willing and able to help us deliver a more extensive set of authentic ethnic models. Good Python skills are always in demand to enhance the functionality.

More information can be found on our WIKI.

Important

The Windows version needs the Microsoft Visual C++ 2008 Redistributable Package, because MH is compiled with python 2.6. Without these libs, the app can crash at startup.






Maketarget2.2 is out
2009-03-26 @ 23:57:55
Ok. If you are a skilled Blender artist now you can help us.

Quick video tutorial:

http://www.makehuman.org/blog/images_articles/maketarget2-2.jpg

And maketarget for Windows/Linux/Osx (require Blender):

maketarget 2.2

How to help us?

- learning to use maketarget (2 minutes?)
- modelling cool targets
- sending them to info@makehuman.org

Of course, even if cool targets from skilled artists are already welcome (fantasy, toons, sci-fi, etc..), better to contact us to ask us what we need (we are looking for help in ethnic characters, and we need them urgently).