Downloads down

EDIT: should be up now.

It seems Tuxfamily are having hardware problems, which means all our binaries are unreachable.

As a background, we have a huge network load caused by downloads (after 1.0.0 was released, the load was 1.8 terabyte the first night). Because of this we've had to outsource the hosting of large binaries to a third part, in this case Tuxfamily.

At this point we have no more information about when things will be available again.

Planned downtime

Downtime

The makehuman.org site and related services will be down during the afternoon on saturday (european time) for migration to a new server.

I practise, the virtualization infrastructure at Data Collection AB will be upgraded. Data Collection is the company which sponsors the MakeHuman project by hosting all the internal services.

Revealing faces from skulls with the help of MakeHuman.

In this article on his blog, Cicero Moraes explains the technique to reveal faces from skulls, using only open source software.

Face adapted from a photo background view. The goal was to only define the volumetric shape, without setting beard, hair and accessories. The terracotta face on the left is the standard model of MakeHuman.

Cicero says:

"The year 2012 was prolific in reconstructing faces, and by 2013 I developed a methodology for facial reconstruction based on pre-structured models, in partnership with Dr. Paulo Miamoto. We aimed at a more rapid completion of work and more than that, we also in thought about providing the beginner with the ability to make their own reconstructions without the need to study for years in order to develop the mastery of sculpting a 3D face digitally."

He continues:

"Even with the development of a pre-configured template, the task of revealing faces from skulls was still difficult for those who were starting and it forced us to look for more reasonable alternatives. That's when MakeHuman appeared."

Read all at: http://arc-team-open-research.blogspot.com.br/2014/07/makehuman-tests-wi...

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