Clothes and hair are morphed based on the targets for the underlying skin. This algorithm was originally intended for the creation of low-poly proxy meshes, for which is works well, but there are two problems for clothes...
Makehuman
Latest blog entries
This weekend I spent some time implementing a rough version of the texture projection for MakeHuman alpha7...
Some weeks ago I made a change to mhx export that I forgot to mention...
If you are using the nightly deb for linux and get the following error message...
We are proud to introduce a long-awaited feature: the custom target loader. Now anyone can make and add custom targets in MH. Thanks to Eduardo Morais, the loader is still in our SVN repository...
Getting involved!
For developers
A creative coding experience.
Are you a talented individual interested in building future applications of Makehuman? Interested in a creative coding experience, working within a multidisciplinary team, sharing your skills with a big community and have real feedback?
For artists
Share your skills!
Do you want to join the modelling team? Have access to our image references archive, our 3D laser scans of real people, our anime blueprints and more? Join our modelling team and share your art with our CG passionate community.
For students
A thesis about 3d humans ?
There are several open development tasks that require quite a bit of R&D and we thought it would be nice to have the R&D part available as open topics for a thesis for interested students who want to develop them with us.
For all!
We need you anyway!
We always need translators, proofreaders, doc writers, moderators, bloggers... Furthermore, MakeHuman is a versatile python platform used to explore a great variety of research topics in the field of 3d humans as well as in anthropology science, medicine, forensic, psychology, man-machine interaction and social sciences.





