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Getting involved!

For developers

A creative coding experience.

Are you a talented individual interested in building future applications of Makehuman? Interested in a creative coding experience, working within a multidisciplinary team, sharing your skills with a big community and have real feedback?

For artists

Share your skills!

Do you want to join the modelling team? Have access to our image references archive, our 3D laser scans of real people, our anime blueprints and more?  Join our modelling team and share your art with our CG passionate community.

For students

A thesis about 3d humans ?

There are several open development tasks that require quite a bit of R&D and we thought it would be nice to have the R&D part available as open topics for a thesis for interested students who want to develop them with us.

For all!

We need you anyway!

We always need translators, proofreaders, doc writers, moderators, bloggers... Furthermore, MakeHuman is a versatile python platform used to explore a great variety of research topics in the field of 3d humans as well as in anthropology science, medicine, forensic, psychology, man-machine interaction and social sciences.

 

 

MH News

Latest blog entries

By Thomas Larsson
2 days 19 hours ago

Maketarget uses a set of properties to maintain its internal state. The script will not work if its internal state is messed up. However, your elaborately crafted target needs not be lost.

1. Assume that you have loaded the base mesh and added some targets. Press the Apply targets button to get a clean mesh. You may need to reload maketarget and/or press the Initialize button first.
 

0 comments
By Joel Palmius
6 days 1 hour ago

The nightly builds for windows are currently incomplete due to a build error. UPDATE 8 feb: A fix has been committed and is under testing.

2 comments
By Thomas Larsson
1 week 1 day ago

There have been a lot of changes to makeclothes recently, and the documentation is somewhat outdated. I will do something about that soon, but in the meantime this post will illustrate some of the changes. I will also show a different way to import the base mesh into Blender, by using maketarget.

3 comments